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Maps sdk for unity
Maps sdk for unity













This section covers the specific requirements needed to deploy an application to platforms supported by ArcGIS Maps SDK for Unity. See Unity's documentation: Deep linking for more information. If your OAuth challenge handler is based on deep linking (only available on Android, iOS, and UWP), make sure you set up your Unity project to enable it. Go to File > Build settings > Player settings > Other Settings, find Internet Access and select Require from the dropdown menu.

maps sdk for unity

Your app needs to set a Player Setting to enable internet access. You can find these scenes by navigating to Mapbox > Setup, or by looking at the Examples folder in the Project window and double-clicking on a Scene file to open it.If your application uses ArcGIS location services, a valid access token is still required to access location services. The Maps SDK for Unity comes with several example scenes to showcase various features and possibilities of the SDK. If you're interested in working with the API, you can find the documentation in the API reference section. Also, you can read the Help section for tutorials, troubleshooting guides, and other resources to get you started. Once installed, you can start exploring some of the examples in the SDK.

maps sdk for unity

To install the Maps SDK for Unity, follow the instructions in the installation guide. Getting started Install the Maps SDK for Unity It enables Unity developers to interact with Mapbox web services APIs (including the Maps, Geocoding and Directions APIs) and create game objects via a C#-based API and graphical user interface. The Mapbox Maps SDK for Unity is a collection of tools for building Unity applications from real map data.















Maps sdk for unity